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>> 2. interaction media and isosurface
>Again, it's the container object intersecting the isosurface that seems to
> cause the problem. Try raising the accuracy of the isosurface (i.e., use a
> lower accuracy value). That worked with my tests.
Oh, isosurface has a keyword for that, it's all_intersections. Won't help
the fog bubble any but should eliminate those empty places where another
object is in contact with a isosurface. There's also a way to give it a
certain number of possible "intersections", the Help tells something about
it. I wasn't paying any attention to those arches in that last image and
only looked for the media container bubble. ;)
Bob H
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